Zack Fair Proves That Magic: The Gathering's Universes Beyond Are Capable of Telling Meaningful Stories.
A major aspect of the allure of the Final Fantasy crossover collection for *Magic: The Gathering* comes from the way countless cards depict familiar stories. Cards like Tidus, Blitzball Star, which gives a glimpse of the protagonist at the outset of *Final Fantasy 10*: a renowned sports star whose secret weapon is a unique shot that pushes a defender aside. The card's mechanics represent this with subtlety. Such flavor is widespread throughout the complete Final Fantasy set, and some are not joyful stories. A number are heartbreaking reminders of tragedies fans continue to reflect on years after.
"Emotional tales are a vital element of the Final Fantasy franchise," explained a principal game designer involved with the project. "The team established some broad guidelines, but finally, it was largely on a case-by-case level."
Even though the Zack Fair card is not a tournament staple, it is one of the set's most refined examples of narrative design by way of mechanics. It skillfully captures one of *Final Fantasy 7*'s most important cinematic moments brilliantly, all while utilizing some of the set's core systems. And even if it steers clear of spoiling anything, those who know the tale will quickly recognize the significance embedded in it.
The Card's Design: Flavor in Rules
For one white mana (the hue of heroes) in this collection, Zack Fair enters with a starting power and toughness of 0/1 but enters with a +1/+1 token. By spending one generic mana, you can remove from play the card to grant another ally you control protection from destruction and transfer all of Zackâs counters, along with an artifact weapon, onto that target creature.
These mechanics depicts a scene FF fans are very remember, a moment that has been revisited multiple times â in the classic *FF7*, *Crisis Core*, and even new iterations in *FF7 Remake*. Yet it hits with equal force here, expressed completely through card abilities. Zack gives his life to save Cloud, who then inherits the Buster Sword as his own.
The Context of the Moment
A bit of context, and take this as your *FF7* spoiler alert: Before the main events of the game, Zack and Cloud are left for dead after a battle with Sephiroth. Following extended imprisonment, the friends get away. The entire time, Cloud is barely conscious, but Zack makes sure to protect his friend. They finally arrive at the edge outside Midgar before Zack is fatally wounded by troops. Presumed dead, Cloud subsequently grabs Zackâs Buster Sword and assumes the persona of a elite SOLDIER, which leads right into the start of *FF7*.
Reenacting the Legacy on the Game Board
Through gameplay, the rules in essence let you relive this entire event. The Buster Sword appears as a strong piece of gear in the collection that requires three mana and provides the wielding creature +3/+2. So, for a total of six mana, you can make Zack into a respectable 4/6 with the Buster Sword equipped.
The Cloud, Midgar Mercenary also has clear synergy with the Buster Sword, allowing you to find for an weapon card. Together, these three cards play out as follows: You summon Zack, and he receives the +1/+1 counter. Then you play Cloud to retrieve the Buster Sword from your deck. Then you play and equip it to Zack.
Due to the design Zackâs sacrifice ability is structured, you can potentially use it during combat, meaning you can âblockâ an attack and trigger it to prevent the damage altogether. Therefore, you can do this at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a powerful 6/4 that, every time he strikes a player, lets you gain card advantage and cast two cards for free. This is just the kind of interaction meant when discussing ânarrative impactâ â not revealing the scene, but letting the gameplay make you remember.
Extending Past the Central Synergy
But the thematic here is deeply satisfying, and it reaches past just these cards. The Jenova card appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This kind of suggests that Zackâs starting +1/+1 token is, symbolically, the SOLDIER enhancement he underwent, which included modification with Jenova cells. It's a small nod, but one that subtly ties the whole SOLDIER program to the +1/+1 counter theme in the set.
The card avoids showing his end, or Cloudâs confusion, or the rain-soaked bluff where it concludes. It doesn't have to. *Magic* allows you to relive the legacy personally. You choose the sacrifice. You hand over the weapon on. And for a fleeting moment, while playing a strategy game, you are reminded of why *Final Fantasy 7* continues to be the most impactful game in the series to date.